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Fundamentals

Rugby 101

How Rugby Came to Be

In 1823, William Webb Ellis used his hands to pick up a ball in a soccer match and ran with it to the goal. That day, rugby was born.

Four-panel illustration showing rugby players in action: setting up a scrum, running in a sprint, one player holding the ball chased by another, and three players running on a beach near a boat.
Illustration of a person running with a rugby ball toward goalposts while four people watch with confused expressions and question marks above their heads.
The Many Forms of Rugby

There are two main types of rugby you'll see a lot: rugby fifteens and rugby sevens. While those are the most popular versions, there are also other kinds like touch rugby, beach rugby, and others. These are often used as a great way for players to learn the basics and get better before they play the main versions of the game.

History

Protocols

Safer Without Pads

Despite not wearing pads or helmets, rugby is a very safe sport because players are taught specific tackling techniques and must follow strict rules. Rules against dangerous plays, such as high tackles above the shoulders, are taken seriously.

Yellow Cards vs Red Cards

Yellow Card: they must sit on the sideline for a short period of time (10 minutes in rugby fifteens and 2 minutes in rugby sevens).

Red Card: For very serious rule violations, which removes them from the game completely and can lead to them being suspended for weeks.

Illustrations showing safe rugby tackle below arms and shoulders with a green check mark, and unsafe high tackle with a red no symbol.
Four young rugby players in action holding rugby balls, wearing different team jerseys.
Breakdown

Similarities Between 7s & 15s

Objectives
Advance the ball into the opponent's area of the field (pitch) and touch it down for a try, which is worth 5 points.
Passing Rules
In both sports, players can only pass the ball backwards or sideways. They cannot block opponents.
Methods of Ball Advancement
Kicking is the only way for the ball to be moved forward by either team.
Phases of Play
Both codes utilize similar phases of play to maintain possession, including lineouts, mauls, rucks, and scrums.
Continuous Play
The game remains continuous, even after a tackle.
Scoring
  • Try: 5 points
  • Conversion (kick after a try): 2 points
  • Penalty Goal: 3 points
The team with the most points at the end of the match wins.
Breakdown

Similarities Between 7s & 15s

Players
7 players per team and more space on the field.
Match Length
14 min Games (7 min halves). Fast paced, high scoring.
Field Positioning
Backs-oriented, Open-attacking

7s Rugby

Players
15 players per team, more structure.
Match Length
80 min Games (40 min halves) Slower build up, more phases
Field Positioning
Scrums and Set-piece Plays

15s Rugby

Breakdown

Positions

7s Rugby

Prop
P
The "scrum engine!" They are the strongest players and stand at the front of the scrum to create a powerful push. They also do a lot of tackling.
forwards
Hooker
H
The "ball catcher!" They stand in the middle of the scrum and use their foot to "hook" the ball back to their team. They are often quick and throw the ball in at lineouts.
forwards
Scrum-Half
SH
The "connector!" The smallest but often fastest player on the team. They get the ball out of the scrum and decide who to pass it to next. They are the link between the forwards and the backs.
BACKS
Fly-Half
P
The "team captain on the field!" They decide where the ball should go and often kick the ball forward to gain territory. They are super good at passing and making plays happen.
BACKS
Center
C
The "runner and tackler!" They are very fast and strong. They run with the ball to score tries and are often the first ones to make tackles to stop the other team.
BACKS
Wing
W
The "speedy scorer!" Their main job is to run down the side of the field and score tries. They are usually the fastest players on the team.
BACKS
P
P
H
SH
FH
C
W

15s Rugby

Prop
P
The "scrum engine!" They are the strongest players and stand at the front of the scrum to create a powerful push. They also do a lot of tackling.
forwards
Hooker
H
The "ball magnet!" This player is in the middle of the front row. Their most important job is to "hook" the ball back with their foot in the scrum and to throw the ball into the
forwards
Lock
L
The "power jumpers!" They are the tallest players on the team. They are lifted up in the lineout to catch the ball and are key for pushing in the scrum.
forwards
Flanker
F
The "super defenders!" They are the first to get to the tackle, helping their team keep the ball. They are quick and love to tackle.
forwards
No. 8
8
The "ball carrier!" They stand at the very back of the scrum and can pick the ball up and run with it to start an attack.
forwards
Scrum-Half
SH
The "scrum engine!" They are the strongest players and stand at the front of the scrum to create a powerful push. They also do a lot of tackling.
backs
Fly-Half
FH
The "quarterback of the team!" They get the ball out of the scrum and pass it quickly to the backs to start an attack. They are fast and make quick decisions.
backs
Center
C
The "attackers and tacklers!" They are strong, fast runners who can break through the other team's defense. They are also great at tackling to stop the other team from scoring.
backs
Wing
W
The "try scorers!" They are the fastest players and wait on the side of the field for the ball. Their job is to run as fast as they can and score.
backs
Fullback
FB
The "last line of defense!" They stand at the back of the team. They are excellent kickers and are in charge of catching any kicks from the other team.
backs
P
P
H
L
L
F
F
F
8
W
FB
W
C
C
FH
SH
terminology

Commonly Used Rugby Terms

Try
Try

This is the big goal! It's when a player runs with the ball and touches it down on the ground in the other team's end zone, which is called the tryzone. A try is worth 5 points!

Tryzone
Tryzone

Think of this as the "end zone" in American football. It's the area at the very end of the field where you have to touch the ball down to score a try.

Conversions
Conversions

After a team scores a try, they get a chance to score more points by kicking the ball through the goal posts. If they make the kick, they get 2 extra points. In Rugby Sevens, players have to kick the ball just after it bounces off the ground.

Penalty
Penalty

This is a kick that a team gets for free when the other team breaks a big rule. If they kick the ball through the goal posts, they get 3 points.

Touchline
Touchline

This is just like the sideline in other sports. If the ball goes past this line, it's considered "out of bounds."

Tryline
Tryline

This is the line that separates the main field from the tryzone. You have to cross this line and touch the ball down to get your 5 points.

Tackle
Tackle

When a player with the ball is brought to the ground by an opponent. The player with the ball has to let it go right away. Unlike American football, the game doesn't stop after a tackle!

Ruck
Ruck

This happens after a tackle when the ball is on the ground. Players from both teams pile up over the ball to try to push the other team away and win possession. The players have to stay on their feet.

Maul
Maul

It is like a mini huddle that forms when the player with the ball is being held by opponents and their own teammates join in to help. The ball is off the ground, and both teams are trying to push each other backward to gain ground.

Lineout
Lineout

When the ball goes out of bounds, the game restarts with a lineout. The forwards from both teams form two lines facing each other, and one player throws the ball in. The players in the line can be lifted up by their teammates to catch the ball.

Scrum
Scrum

It is a way to restart the game after a small mistake. The forwards from both teams lock their arms together and push against each other. The ball is rolled into the middle, and the players use their feet to try to get it back to their own side.

Sin Bin
Sin Bin

This is like a "time out" or a "penalty box." If a player does something dangerous or breaks a serious rule, they have to sit out of the game for 10 minutes in Rugby 15s or 2 minutes in Rugby 7s.

Try

This is the big goal! It's when a player runs with the ball and touches it down on the ground in the other team's end zone, which is called the tryzone. A try is worth 5 points!

Tryzone

Think of this as the "end zone" in American football. It's the area at the very end of the field where you have to touch the ball down to score a try.

Conversions

After a team scores a try, they get a chance to score more points by kicking the ball through the goal posts. If they make the kick, they get 2 extra points. In Rugby Sevens, players have to kick the ball just after it bounces off the ground.

Penalty

This is a kick that a team gets for free when the other team breaks a big rule. If they kick the ball through the goal posts, they get 3 points.

Touchline

This is just like the sideline in other sports. If the ball goes past this line, it's considered "out of bounds."

Tryline

This is the line that separates the main field from the tryzone. You have to cross this line and touch the ball down to get your 5 points.

Tackle

When a player with the ball is brought to the ground by an opponent. The player with the ball has to let it go right away. Unlike American football, the game doesn't stop after a tackle!

Ruck

This happens after a tackle when the ball is on the ground. Players from both teams pile up over the ball to try to push the other team away and win possession. The players have to stay on their feet.

Maul

It is like a mini huddle that forms when the player with the ball is being held by opponents and their own teammates join in to help. The ball is off the ground, and both teams are trying to push each other backward to gain ground.

Lineout

When the ball goes out of bounds, the game restarts with a lineout. The forwards from both teams form two lines facing each other, and one player throws the ball in. The players in the line can be lifted up by their teammates to catch the ball.

Scrum

It is a way to restart the game after a small mistake. The forwards from both teams lock their arms together and push against each other. The ball is rolled into the middle, and the players use their feet to try to get it back to their own side.

Sin Bin

This is like a "time out" or a "penalty box." If a player does something dangerous or breaks a serious rule, they have to sit out of the game for 10 minutes in Rugby 15s or 2 minutes in Rugby 7s.

Four children playing rugby, two holding rugby balls and wearing sports jerseys, one smiling in a light blue rugby summer camp shirt.
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Four children playing rugby, two holding rugby balls and wearing sports jerseys, one smiling in a light blue rugby summer camp shirt.